A Difficulty Class, or DC, represents the difficulty of a task.
Sample Difficulty Classes
| Difficulty | DC |
|---|---|
| Easy | 8 |
| Standard | 10 |
| Challenging | 12 |
| Hard | 15 |
| Severe | 18 |
| Legendary | 21 |
The Game Master chooses the DC based on the task itself. Favorable or unfavorable circumstances are usually represented by Boons and Banes rather than by changing the DC.
Use Standard for tasks that carry meaningful uncertainty but are within the reach of an ordinary capable person. Higher DCs represent tasks requiring greater skill, preparation, favorable conditions, or extraordinary effort.
