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TwentySides

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  • Core Rulebook

Core Rulebook

  • Introduction
  • Playing Risen Kings
    • How the Game Works
    • Three Modes of Play
    • The Core Roll
    • Boons and Banes
    • Ability Checks
    • Common Rolls at a Glance
    • Difficulty Classes
    • Ability Modifiers and Proficiency Bonus
    • Contested Actions
    • Character Values
  • Character Creation
  • Bloodlines and Backgrounds
    • Bloodlines
    • Backgrounds
  • Classes and Specializations

Common Rolls at a Glance

Roll or Target Used When Roll Target
Ability Check A character attempts an uncertain action and failure matters. d20 + relevant Ability modifier Difficulty Class
Weapon Attack A creature attacks with a weapon or martial feature. d20 + relevant Ability modifier + Proficiency Bonus if proficient AC, Fortitude, Reflex, or Will
Magic Attack A spell or magical feature attacks a creature. d20 + Ability specified by the spell or feature + Proficiency Bonus Defense named by the spell or feature
Contested Action Two creatures directly oppose one another and no static DC applies. Each creature makes an appropriate Ability Check Higher total succeeds
Awareness DC A creature tries to hide, sneak, or avoid notice. Usually an Ability Check chosen by the GM 10 + target’s Wisdom modifier
Grapple DC A creature tries to Grapple another creature. Strength Ability Check 10 + target’s higher Strength or Dexterity modifier
Concentration DC A hit threatens an ongoing Concentration effect. No separate roll; compare the attack roll 15 + Spellcasting Ability modifier + Proficiency Bonus
Strain Check Tension, a critical hit, a Chaos ability, or another rule calls for Strain. d6 On a 1 or 2, mark 1 Strain
Exhaustion Check Harsh travel, brutal conditions, severe encounters, or another rule calls for Exhaustion. d6 On a 1 or 2, gain 1 Exhaustion

Primary Sidebar

Core Rulebook

  • Introduction
  • Playing Risen Kings
    • How the Game Works
    • Three Modes of Play
    • The Core Roll
    • Boons and Banes
    • Ability Checks
    • Common Rolls at a Glance
    • Difficulty Classes
    • Ability Modifiers and Proficiency Bonus
    • Contested Actions
    • Character Values
  • Character Creation
  • Bloodlines and Backgrounds
    • Bloodlines
    • Backgrounds
  • Classes and Specializations

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About Us

Twenty Sides Podcast is a fast-paced, story-driven actual-play Dungeons & Dragons podcast that brings immersive adventures and dynamic characters to life. Join a passionate cast of players as they craft epic tales, explore rich worlds, and roll the dice on unforgettable moments.

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