| Roll or Target | Used When | Roll | Target |
|---|---|---|---|
| Ability Check | A character attempts an uncertain action and failure matters. | d20 + relevant Ability modifier | Difficulty Class |
| Weapon Attack | A creature attacks with a weapon or martial feature. | d20 + relevant Ability modifier + Proficiency Bonus if proficient | AC, Fortitude, Reflex, or Will |
| Magic Attack | A spell or magical feature attacks a creature. | d20 + Ability specified by the spell or feature + Proficiency Bonus | Defense named by the spell or feature |
| Contested Action | Two creatures directly oppose one another and no static DC applies. | Each creature makes an appropriate Ability Check | Higher total succeeds |
| Awareness DC | A creature tries to hide, sneak, or avoid notice. | Usually an Ability Check chosen by the GM | 10 + target’s Wisdom modifier |
| Grapple DC | A creature tries to Grapple another creature. | Strength Ability Check | 10 + target’s higher Strength or Dexterity modifier |
| Concentration DC | A hit threatens an ongoing Concentration effect. | No separate roll; compare the attack roll | 15 + Spellcasting Ability modifier + Proficiency Bonus |
| Strain Check | Tension, a critical hit, a Chaos ability, or another rule calls for Strain. | d6 | On a 1 or 2, mark 1 Strain |
| Exhaustion Check | Harsh travel, brutal conditions, severe encounters, or another rule calls for Exhaustion. | d6 | On a 1 or 2, gain 1 Exhaustion |
