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Core Rulebook

  • Introduction
  • Playing Risen Kings
    • How the Game Works
    • Three Modes of Play
    • The Core Roll
    • Boons and Banes
    • Ability Checks
    • Common Rolls at a Glance
    • Difficulty Classes
    • Ability Modifiers and Proficiency Bonus
    • Contested Actions
    • Character Values
  • Character Creation
  • Bloodlines and Backgrounds
    • Bloodlines
    • Backgrounds
  • Classes and Specializations

Playing Risen Kings

This chapter explains the rules shared by every part of Risen Kings. Whether you’re learning the game for the first time or looking up a rule during play, these fundamentals provide the foundation for every adventure.

Risen Kings is built around a simple approach: players describe what their characters attempt, the Game Master determines what happens, and dice resolve uncertain outcomes when failure matters. The rules provide structure without limiting what characters can attempt.

Learning the Game

Begin with How the Game Works to understand the roles of players and the Game Master. Then explore the Three Modes of Play, which explain how the game moves between open-ended roleplaying, dangerous exploration, and tactical combat.

The Core Roll provides the foundation for resolving uncertain actions, while Boons and Banes represent the advantages and disadvantages that influence those rolls.

Resolving Actions

Additional sections explain Ability Checks, Difficulty Classes, Proficiency Bonuses, and Contested Actions. These rules help the Game Master determine when a roll is necessary, what modifiers apply, and how to resolve the outcome.

Understanding Your Character

The Character Values section introduces the statistics used throughout the game, including Hit Points, Mana and Energy, Armor Class, defenses, and other important values.

You don’t need to memorize everything before playing. Start with the fundamentals, create your character, and return to these rules whenever questions arise.

Use the chapter navigation on the left to explore each section.

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Core Rulebook

  • Introduction
  • Playing Risen Kings
    • How the Game Works
    • Three Modes of Play
    • The Core Roll
    • Boons and Banes
    • Ability Checks
    • Common Rolls at a Glance
    • Difficulty Classes
    • Ability Modifiers and Proficiency Bonus
    • Contested Actions
    • Character Values
  • Character Creation
  • Bloodlines and Backgrounds
    • Bloodlines
    • Backgrounds
  • Classes and Specializations

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About Us

Twenty Sides Podcast is a fast-paced, story-driven actual-play Dungeons & Dragons podcast that brings immersive adventures and dynamic characters to life. Join a passionate cast of players as they craft epic tales, explore rich worlds, and roll the dice on unforgettable moments.

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