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  • Core Rulebook

Core Rulebook

  • Introduction
  • Playing Risen Kings
    • How the Game Works
    • Three Modes of Play
    • The Core Roll
    • Boons and Banes
    • Ability Checks
    • Common Rolls at a Glance
    • Difficulty Classes
    • Ability Modifiers and Proficiency Bonus
    • Contested Actions
    • Character Values
  • Character Creation
  • Bloodlines and Backgrounds
    • Bloodlines
    • Backgrounds
  • Classes and Specializations

Ability Checks

When an action is uncertain and failure matters, the Game Master calls for an Ability Check.

Ability Check = d20 + relevant Ability modifier

Apply any Boons or Banes, then compare the total to the Difficulty Class. If the total equals or exceeds the DC, the action succeeds.

Do not roll when success is certain or the action is impossible. Natural 1s and natural 20s have no special effect on Ability Checks.

Choosing an Ability

The Game Master chooses the Ability that best reflects the character’s approach. The player should describe both what the character wants to accomplish and how they attempt it.

The same task may use different Abilities when approached in different ways. For example, forcing open a damaged door might use Strength, while identifying and releasing its locking mechanism might use Intelligence.

Backgrounds and Ability Checks

When a character’s Background directly applies to an Ability Check, it grants one Boon. If the task lies at the heart of that Background’s expertise, the Game Master may grant two Boons instead.

The player explains how the Background applies. The Game Master makes the final decision.

A Background may also provide knowledge, access, or experience that changes what the character can attempt or removes the need for a roll.

Assistance

A character who can meaningfully help with an Ability Check may grant one Boon to the character making the roll.

The assisting character must be able to contribute to the task. Simply being present does not provide Assistance.

Primary Sidebar

Core Rulebook

  • Introduction
  • Playing Risen Kings
    • How the Game Works
    • Three Modes of Play
    • The Core Roll
    • Boons and Banes
    • Ability Checks
    • Common Rolls at a Glance
    • Difficulty Classes
    • Ability Modifiers and Proficiency Bonus
    • Contested Actions
    • Character Values
  • Character Creation
  • Bloodlines and Backgrounds
    • Bloodlines
    • Backgrounds
  • Classes and Specializations

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About Us

Twenty Sides Podcast is a fast-paced, story-driven actual-play Dungeons & Dragons podcast that brings immersive adventures and dynamic characters to life. Join a passionate cast of players as they craft epic tales, explore rich worlds, and roll the dice on unforgettable moments.

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